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STEM/STEAM Makerspace Support

Unlock the power of makerspaces in K-8 education. Discover how makerspace libraries can enhance learning and get practical tips for starting a STEM/STEAM lab at your school.

About

What is a Makerspace in K-8 Education?​

In the realm of modern education, the term “makerspace” has become increasingly prevalent, but what exactly does it entail?
A makerspace is a collaborative workspace within a classroom, library, or other educational space that often contains physical materials and resources that students can freely access.

This space can house arts and craft supplies that one would typically find in a school, as well as technological resources like tablets, printers, 3D printers, sewing machines, circuit boards, or audio recording devices. These dynamic STEM/STEAM Labs are designed to foster curiosity, ignite creativity, and encourage exploration. 

key benefits

Makerspace Libraries for STEAM ​

Research shows makerspaces enhance student engagement and learning through hands-on activities, improving problem-solving and STEAM appreciation. Studies by ISTE highlight increased motivation and deeper understanding among participants.

Makerspace libraries foster creativity and collaboration, enabling students to prototype, code, and develop essential skills. Beyond academics, they build persistence and a lifelong love for innovation, as supported by NSF research.

STEAM Makerspaces

Getting Started

Ready to start a makerspace STEM lab at your school? Here’s a comprehensive guide to help you get started.

1. Find Your Ideal Space

Selecting the right location for your makerspace is crucial. Designate an area for your makerspace in the corner of the library, inside a classroom, or in another designated space at your school.

Equip your Makerspace with the necessary tools, materials, and technology to facilitate hands-on learning. Begin with the essentials: whiteboards, tools, craft supplies, recyclables, and technology like charging stations and laptops. As your makerspace STEM lab evolves, consider incorporating advanced resources such as 3D printers, laser cutters, and robotics kits.

Engage students in hands-on STEAM activities that encourage exploration, experimentation, and innovation. Our K–8 makerspace lesson library, TinkRpedia, has everything you need to get started with STEAM Project-based Learning! The makerspace projects inside TinkRpedia range from beginner all the way through advanced. All you need are recycled materials — and for more advanced makerspaces there are also projects that utilize 3D design and printing.